Hork-Bajir
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| Hork-Bajir(s) | |
|---|---|
| Species information | |
| Homeworld | |
| Eyes |
2 |
| Hair |
None |
| Skin |
Leathery green-black |
| Number of Limbs |
4 |
| Special Attributes |
Sentient; Peaceful; Reptilian |
| Behind the scenes | |
| First appearance | |
| Last appearance | |
The Hork-Bajir are a former peaceful alien race, who became enslaved by the Yeerks and used them as shock troops.
Contents |
Hork-Bajir
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Physiology
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The Hork-Bajir are bipedal, have hulking, strong reptilian bodies with hard and dark green-black leathery skin, at least two or maybe more hearts, snake-like necks with a sharp beak at the end of their heads, tyrannosaurus-like feet, three claw-tipped fingers and thumb, and measure to a height of seven feet in adulthood. Their most notable feature is that they have huge, long blades all over their bodies: their elbows, wrists, feet, legs, head, and tail. Male and female Hork-Bajir are told apart by the number of blades on their heads; males have three blade while females have two.[1]
Although they look fierce, they're entirely peaceful, they never understood even the concept of violence or fighting because the blades are used for stripping bark off the huge 100 to 1,300 foot trees on their homeworld. In fact, there was a lot they didn't understand, since their mental capabilities don't really measure up to those of most other races, their intelligence is equivalant to that of a human toddler. Although, some suspect that they may simply be intelligent in different ways that they don't show. They can't see well in the dark, but they do have an excellent sense of hearing[2] and smell.[3] Their blood appears in shades of deep red and deeper blue-green. They also can stand a lot of pain and heal quickly.
History
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The Arn, a now extinct race and the original inhabitants of the Hork-Bajir homeworld created the Hork-Bajir to look after the huge trees of their homeworld by stripping and eating the bark off of them. When the Arn created the Hork-Bajir, there was a gene they could not weed out, the gene of intelligence. Every thousand years or so, one of the Hork-Bajir is born a "seer". The seers are much more intelligent than their brothers and sisters and in times of trouble, the other Hork-Bajir may look to them to lead.
The Hork-Bajir homeworld was the first world the Yeerks reached out to for conquest. When they first saw them, the Yeerks thought the Hork-Bajir were huge warriors, not peaceful, gentle bark eaters. So they enslaved them to become fierce soldiers. The remaining free Hork-Bajir were destroyed by the Quantum Virus, which War-Prince Alloran-Semitur-Corrass had programmed to kill all Hork-Bajir, from the Hork-Bajir Controllers, to all the free Hork-Bajir still alive on the planet to prevent them from becoming enslaved. In The Hork-Bajir Chronicles, a young Hork-Bajir seer named Dak Hamee befriended an Andalite named Aldrea-Iskillion-Falan during the Hork-Bajir war. Aldrea morphed and became a Hork-Bajir nothlit, and the two later married. They had a son Aldrea named Seerow (after her father). Her great-granddaughter, Toby Hamee is also a seer.
Hork-Bajir in Animorphs
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The Hork-Bajir are used through out the series against the Animorphs, but with the interferance of the Ellimist, Tobias and the others help two freed Hork-Bajir named Jara Hamee and Ket Halpak escape to freedom and started a colony for free Hork-Bajir in a hidden valley deep in the forest that was created by the Ellimist and they continued help other Hork-Bajir to freedom through out the series. By the end of the series, they became a free species, though some stayed on earth.

Added by Animorph25Known Hork-Bajir
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- Aldrea-Iskillion-Falan (Nothlit)
- Bek
- Dak Hamee
- Delf Hajool
- Fal Tagut
- Fet Mashar
- Gah Fillat
- Had Kalpak
- Jagil Hullan
- Jara Hamee
- Jolphimee-Celpik
- Ket Halpak
- Mab Kahet
- Maska Fettan
- Ponto Fallah
- Seerow Hamee
- Tila Fashat
- Toby Hamee
References
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- ↑ The Change, page 153
- ↑ The Invasion, page 32
- ↑ The Secret, page 146