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"What should we call this place? We can't keep calling it Sector Five, RG-Two-One-Five-Seven-Eight-Four." "We follow the usual practice of naming a planet after its sentient species." "I've forgotten. What are these more-or-less sentient creatures?" "They are called Hork-Bajir. This is the home world of the Hork-Bajir."
The Hork-Bajir homeworld (officially designated as as Sector Five, RG-Two-One-Five-Seven-Eight-Four), was the planet inhabited by the Arn, the Hork-Bajir, and the monsters in Father Deep.
"For the most part it looked more like some dead moon than a living planet. Much of the surface was dark gray, sterile rock. I knew from our briefing that there was only a very thin atmosphere. It was cold. Bitterly cold. With air so thin that an Andalite could expect to suffocate and die within thirty minutes. But around the equator of the planet was a strange sight: huge, deep rifts, interwoven, interconnected. It looked as if someone had stepped on the planet, squashing it like a ripe ooka melon so that the sides had burst open. In fact, that's exactly what had happened. Millions of years earlier, a massive asteroid had hit the planet's northern pole. The impact had shattered the crust, especially around the equator. It had opened massive valleys that cut deep, deep into the planet's surface. Valleys with steep, rugged walls. The valleys were as much as fifty miles deep and held onto a rich nitrogen-oxygen atmosphere. The walls of the valleys were green. The floors of the valleys were a poisonous, eerie blue."
"On the screen we saw the asteroid suddenly plow straight into the planet. The impact was shocking. The entire planet shuddered. Pieces of it went flying off into space. A vast cloud of dust and smoke enveloped the planet, slowly settling over the course of years. When the dust and smoke cleared, the planet was very much changed. Huge cracks had formed from the impact of the asteroid. Huge cracks that formed a belt of valleys around the planet."
"We returned to our home world to find everyone dead. Our entire species. The air was unbreathable, except in the valleys. But even there, the balance was precarious. A hair too much carbon dioxide, a shade too little nitrogen, and even the impact valleys would die. So we went to work to understand this new environment. We needed a mechanism for controlling the atmosphere." "The trees." "Yes, of course. The trees. Different species, each subtly different in its use of carbon dioxide and its production of oxygen. The perfect balance, the perfect mix, that's what we needed. But they would require constant care. And we were not willing to become a race of tree-herders." "So you created a race of tree-herders." [...] "You see, intelligence was not necessary for tree-herders. The Hork-Bajir, as we called them, were intellectually inferior. We felt it was best if they lived in ignorance of us. So for twelve thousand years they have lived beyond the blue mist, kept away by the genetically engineered horrors they call monsters."
"There are seventeen Yeerk ground bases spread through fourteen valleys. There are three known mining camps where the Yeerks are busy extracting iron, bauxite, nickel, tin, copper, and uranium, as well as various gemstones I'm told are useful for focusing shredders. The largest construction area is two valleys west of here. It is well-camouflaged, having been dug back into the slope of the valley. We suspect that they have built fourteen fighter craft, based on a new design but similar in capabilities to your own Andalite fighters. These fighters are armed with two Dracon beam weapons, a blending of Andalite shredder technology with some Ongachic particle-wave technology."