The First Journey
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Alternamorphs #1: The First Journey is the first book of the Alternamorphs series, a spinoff of the Animorphs series. It involves a second-person narrative so as to allow the reader to actually take part in the story. It lies outside of the regular Animorphs continuity.
Official Description
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Hey. We're sure you already know the deal, but in case you don't, there's an alien invasion going on. Right here. Right now. We're not talking about little green guys. And no, we're not nuts. But this invasion is the reason we have the power to morph into any animal we touch. To acquire it's DNA. To try and battle these Yeerks -- that's what they call themselves.
But things have gotten worse. And we need backup. A new Animorph. We've tried this once before and it didn't work out. At all. We're gonna try again. So, since you know what we're up against, can we trust you?
Are you ready to be an Animorph?
Plot Summary
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This book loosely follows the plots of Animorphs books #1: The Invasion, and #11: The Forgotten. The book narrates from your point of view, as a sixth Animorph (Ax does not consider himself to be one of the "Animorphs"), and you are able to choose your morphs as the story progresses.
Trivia
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- A hidden message, reading <JOIN US>, can be found on the book's cover.
- The cover reads "You are the sixth Animorph," but there are seven Animorphs on the cover. This is because the editors never referred to Ax as an Animorph, but to be what the Yeerks call him - an Andalite bandit.
- The you in this book is not the same you from #2.